Friday 15 July 2011

DontDropThatCombo - KOFXIII Mai Shiranui Combo Tutorial

The next part of the DontDropThatCombo KOFXIII tutorials is now up with the bouncy Mai Shiranui.



Mai is one of the characters i was probably most dissapointed with in this game, since they seem to have taken her moveset back to basics, and especially coming from 02UM where she pretty much had everything.

I think this video shows that she is still pretty decent though, i like the little air throw at the end of some of the combos, and only realised today that at the end of the NeoMax she has the 女 (Woman) kanji in flames.

3 comments:

  1. There is this thing about Mai's Neo Max, if you read only "the end" of the move we have a single kanji 女 (onna, woman); but if we read each "stroke" (how she moves) separately we have another, more interesting meaning : くノ一 (kunoichi).

    It's obviously clear that the move is meant to references both meanings, but it's quite the neat detail that initially escaped me as I didn't get it at first.

    Also I feel that "the worst" lost for Mai was not her special moves, but actually her command moves. Without her air down + A her "run away" strategies are greatly hampered and without a ground cancelable command move she can't safely poke the enemy for long regardless of is she uses light or strong attacks, which is kinda of a drag.

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  2. wow i never realised the kunoichi thing, that's pretty clever.

    yeah, i wasn't sure why they never gave her that down+A since everyone else seems to have gotten theirs back :(

    Some of her moves that seem to have become more staple are gone as well, like her dwnF+B and qcb+K.

    It's a shame really that she ended up being one of the more 'unfinished' characters in the game.

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  3. P.S they probably spent too much time on her bounce animation to give her any more moves xD

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